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Beginner’s Guide to Macros

 

Understanding Macros

How to set a Macro

Using Macros

 

 

Macros are in the game to help execute commands quickly.  Instead of going through the menus and looking for the spell, job ability, item, etc that you want to use, you just macro it and it’s there, ready to use.  The following guide will explain what the macro terms mean and then give reference for some commonly used macros.

 

Understanding Macros

 

There are 3 basic parts to a macro.  Here is a common macro:

 

/ja “Provoke” <bt>

 

The three parts are:

 

1)      /ja – this is the beginning of the macro.  This part determines what you are wanting to do.  Whether it be job ability, cast a spell, use an item, change equipment…all of these things can be done with a macro.

2)      “Provoke” – this is the middle of the macro.  This part determines which job ability, spell, item or equipment you want to use.

3)      <bt> - this is the end of the macro.  This determines the target that you want to use the ability, spell, item or equipment on.

 

Now, the above example is just one macro.  Not all macros have to start with /ja and end with <bt>.  But the three basic parts are still there.  Now, you may be asking, what exactly does that macro do?  It uses the job ability (/ja) Provoke (“Provoke”) on the battle target (<bt>).

 

How to Set a Macro

 

On the PC, press the minus key twice to open the main menu.  On the PS2/360, press the Square/Blue button twice to open the main menu.  Choose Macros on the menu and you will see two rows of macro boxes.  The top row is the Ctrl (or L2 on PS2/360) key macros and the bottom row is the Alt (or R2 on PS2/360) key macros.  They are listed from 1-0, so you will see 20 boxes in all on the screen.  If you press up or down, you will see another set (or bank) of macros.  You have 10 sets of macros in all which means you can have up to 200 macros programmed into the game.

 

Now, go to the box you want to program the macro to and then select it.  This will open up a Macro Editing tool.  The first line of the macro is the name of it.  You can put anything you want here but only 4 words will show on the macro names when you access the panel in the game.  So, you may want to abbreviate the name as much as possible.  Ex: Cure II will show up as Cure.  This would get confusing, so you may want to name the macro Cur2 or CR2.  Something that you can recognize easily.

 

Below the name line there will be 6 more lines.  This is where you will program your actual macro.  I will go over the different macros further into this walkthrough.

 

To exit this screen, just press Esc on the keyboard or Circle/Red on the PS2/360.

 

Using Macros

 

You can use a macro at any time.  To use a macro simply press Ctrl (or L2 on PS2/360) or Alt (or R2 on PS2/360) + 1-0.  Ex: Let’s say my macros are set up like this:

 

Ctrl1

Cure

Ctrl2

Cur2

Crtl3

Cur3

Ctrl4

Psna

Ctrl5

Prln

Ctrl6

Snsk

Ctrl7

Blnk

Ctrl8

Prt

Ctrl9

Crga

Ctrl0

Cga2

Alt1

Prlz

Alt2

Dia

Alt3

Slow

Alt4

Slnc

Alt5

Holy

Alt6

Bnsh

Alt7

Rest

Alt8

MP

Alt9

Seal

Alt0

Bene

 

You wanted to use your Cure macro.  You would press Ctrl+1 (or L2 and select your macro on PS2/360).  This would instantly use your macro.  Macros aren’t on timers.  If you use one macro, you can immediately use another.  However, you can only have one macro running at a time.  What does this mean?  Well, let’s say you want your Provoke macro set up to tell the party when you have 15 seconds left and then again when provoke is ready.  So you set it up like so:

 

/p Provoking <bt> (Lets party know you are provoking)

/ja “Provoke” <bt> (Uses job ability Provoke)

/wait 15 (Starts a 15 second wait timer)

/p Provoke ready in 15 (Tells party there is still 15 seconds left in timer)

/wait 15 (Starts a 15 second wait timer)

/p Provoke Ready (Tells party Provoke is ready)

 

So, you use that macro, but you are a Pld and you need to Cure yourself after the Provoke ready in 15 scrolls across the screen.  So you use your Cure macro.  When you do this, your Provoke macro was just cancelled and now the Provoke Ready in party chat will no longer appear.  So, using one macro while another timer macro is running will cancel out the timer.

 

 

Continue to Macro Commands

 

 

 

 

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