Level
Range
|
Zone |
Mobs |
Camp |
|
1-10 |
Any Zone close to one of the 3 Major
Cities |
Start with the fauna and rabbits/hares.
Move on to Beastmen and harder Mobs |
Start close to the City. As you level,
you will find yourself moving away from the city. |
|
10-13 |
Valkrum Dunes |
Hill Lizards |
Take on the Lizards close to Konschtat
Highlands Zone. |
|
10-12 |
Maze of Shakhrami |
Maze Maker
|
Start with the Maze Makers in the first
large room and then move to the next room. |
|
12-15 |
Maze of Shakhrami |
Goblin Ambusher
Goblin Butcher
Goblin Tinkerer
|
These can be found in the second large
room. |
|
13-15 |
Valkrum Dunes |
Snipper
Goblin Ambusher
Goblin Butcher
Goblin Tinkerer |
The Goblins can be found at zone close to
Konschtat while the Snippers are near Siren Sands Beach (I-9) |
|
15-17 |
Valkrum Dunes |
Damselfly |
Stay around
Siren
Beach and kill the flies there. There is
also a good camp at (I-7). |
|
17-19 |
Valkrum Dunes |
Pugils
Goblin Gambler
Goblin Leecher
Goblin Mugger |
Fight the Pugils on
Whitebone
Sands
Beach.
The Goblins can be found anywhere West of
the Outpost. |
|
19-22 |
Sauromugue Champaign |
Diving Beetles |
Camp at (G-8). There are few beetles here
and link, so make sure the party is experienced. |
|
19-21 |
Quifm
Island |
Land Worm |
Camp around the pond at (H-7) but be
careful at night for the undead come out to play. |
|
21-24 |
Quifm
Island |
Clipper
Pugil |
Camp around Delkfutt’s Tower. At 22 you
should be ready to kill Pugils as well. |
|
24-28 |
Yuhtunga Jungle |
Yuhtunga Mandragora
Goblin Smithy |
At first take Mandragoras, then closer to
27 you can being to take Goblin Smithys. Camp near the zone to Kazham. |
|
32-38 |
Yhoator Jungle |
Yhoator Mandragora
Goblin Smithy |
For the first few levels, take the
Mandragoras, then after 30 you can add in the Goblin Smithys if experience
tends to slow down. Camp near the zone to Yuhtunga Jungle, or in any of
the caves where the Goblins do not wander. |
|
32-36 |
Garlaige Citadel |
Seige Bats
Borer Beetle |
First few levels, take Seige Bats, then
move on to Beetles. Camp near the zone to Sauramuge Champaign or near the
first Banishing Gate. |
|
34-38 |
Crawler’s Nest |
Worker Crawler |
Take Worker Crawlers. The crawlers
closest to the zone to Rolanbeerry fields are weaker then the ones further
in. Various camps around the Sack room at (I-9). |
|
38-40 |
Crawler’s Nest |
Nest Beetle |
Beetles in the back of the first map.
They are past the saplings in the room at F-9 to G-9. Camp at G-9. Be
careful of AOE spells and abilities, the saplings sit in the camp. |
|
38-42 |
Gustav Tunnel |
Hell Bat
Hawker
Goblin Poacher
Goblin Reaper |
Fight bats, flys, and gobs nearest the
zone to Valkurm Dunes. |
|
42-47 |
Crawler’s Nest |
Soldier Crawler
Blazer Beetles
Exoray
Scorpions |
Begin by taking Soldier Crawlers, then
move on to Beetles, Exorays, and Scorpions from the large room. Camp in
the secret room at J-8 to K-8. |
|
47-49 |
Crawler’s Nest |
Rumble Crawler |
Take the Rumble Crawlers at G-9, camp at
F-9. Can also take Beetles, Exorays, and Scorps to keep the chain going.
Be careful of the Rumble Crawler that spawns in the hallway where you
camp. |
|
49-52 |
Crawler’s Nest |
Helm Beetle |
Take the Beetles in the back behind the
Rumble Crawlers. Same camp as Rumble Crawlers. Again watch out for the
Rumble Crawler that spawns in the hallway. |
|
49-52 |
Garlaige Citadel |
Funnel Bats
Chamber Beetle |
Begin by taking Bats in the basement, then
move on to Beetles. Camp near the stairs in the basement, or in the
hallway at H-8. Be careful of the elementals that wander the area, and
also for the NM Serket that spawns there. DO NOT camp near the dancing
weapons hallway. They aggro to magic from very far. |
|
51-54 |
Boyahda Tree |
Bark Spiders |
Take Bark Spiders and camp in the first
open room you come to. Fungaars don't aggro but they DO link. Also take
note of Sickle Slash, must keep tanks HP close to full as you can. |
|
51-54 |
Kuftal Tunnel |
Robber Crab |
Take the Robber Crabs. Camp at I-8 on the
first map, H-3 (near the
Cape
Terrigan zone), or at J-9 (be careful of
Guivre spawning - NM Wyvern). |
|
52-55 |
King Ranperre’s Tomb |
Dire Bats |
Enter through the grave in the open area
that takes you underground. Camp at the entrance. Take Dire Bats. Worms do
not aggro, but link so be careful. Bats aggro and link. |
|
54-56 |
Boyahda Tree |
Robber Crab |
Take Robber Crabs in the first waterfall
room at H-9. Camp on the platforms at I-9 and G-9. Be careful of the
elemental that spawns during the weather conditions. Stay away from the
Knight Crawlers. |
|
56-60 |
Gustav Tunnel |
Robber Crab
Goblins |
Take Robber Crabs and various goblins at
H-9. Camps include H-10 and H-9 in the hallways. Be careful of the
undead at camp H-9 behind the hallway. Also be careful of the NM Goblin
that spawns near there. |
|
56-60 |
Cape
Teriggan |
Velociraptors |
Take Velociraptors near the
Valley of
Sorrows zone at I-9. |
|
59-62 |
Valley of
Sorrows |
Velociraptors
Greater Birds |
Take Velociraptors and the Greater Birds.
Camp near the
Cape
Terrigan zone. Careful of the Adamantoise
that spawns in the area. |
|
59-62 |
Labyrinth of Onzozo |
Toramas |
Take the Toramas at G-6 through H-5. Camp
in the hallway at H-6. Careful of the Torama NM, Ose that spawns in the
hallway or near there. Also, if you camp in the south hallway, be careful
of the elementals. |
|
60-63 |
Cape
Teriggan |
Cockatrices |
Take the Cockatrices at H-7. Camp near
the mountain. Be careful of the bomb that spawns during fog weather and
the gob that spawns regularly. |
|
63-66 |
Boyahda Tree |
Steelshell |
Take the Steelshells in the big room with
the Goobues. Camp at the waterfall at H-11. Be careful of the elemental
that spawns in the area. |
|
65-67 |
Den of Rancor |
Lizards |
Enter Den of Rancor through the north
entrance of Yhoator Jungle, near the pond. Camp at the zone and kill
Lizards. They do not Aggro but the do link. Stay away from mandys and
monkeys and watch out for holes you can fall into. |
|
66-68 |
Boyahda Tree |
Goobbues |
Take the Goobues in the same room as the
Steelshells. Camp at the waterfall again, or camp at F-6 near the
hallway. Be careful of the mandys that wander the area. They aggro to
sneak. |
|
61-66 |
Bibiki
Bay |
Hobgoblins |
Start by taking the lower level Hobgoblins
at F-9. Can also camp at F-10 but be careful of the Hobgoblin Alastor
which is a bit higher then the other hobgoblins. At 64, begin taking the
higher level hobgoblins such as Alastors and Physicians. Another camp can
be G-11 at 64. DO NOT take the Blaggers. |
|
68-73 |
Dragon's Aery |
Spiders
Flies |
Kill spiders and flies. You can camp at
the zone to Boyahda Tree at (G-8) in the south nook, or in the big room at
(I-8) to (J-7). Fafnir and Nidhogg can spawn in the big room so be
careful. Spiders aggro and link, flies only link. |
|
67-75 |
Bibiki
Bay |
Dhalmels
Hobgoblin Blaggers |
Take the Dhamels to start with. Camp at
F-9 to G-9 where the Dhalmels spawn. At 70, can add in the Hobgoblin
Blaggers to keep the chain going. |
|
71-75 |
Ro'Maeve
|
Weapons
Golems |
Kill Weapons and Golems past the Moon
Gate. At least one person must have a moon pass to enter. Camp is unknown
at this time. |
|
71-75 |
King Ranperre's Tomb |
Spartoi Sorcers |
Kill Spartoi Sorcers at (F-8) to (E-8).
Camp is unknown. It is said that you have no actual camp but have to move
to the mobs as they spawn. |
|
73-75 |
Bibiki
Bay |
Hobgoblin Angler |
Take the Hobgoblin Anglers on the cliff at
G-10. Camp in the cave at the bottom of the cliff. |