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Nyzul Isle Investigation 100 Floors of Fun
You are to scout out the remnants before the AARI sends an official research team. No rewards are offered for these unofficial missions.
All information is taken from FFXIcyclopedia, until I can find other sources
Rules
1) Nyzul is a random progression of floors 2) You must still have an Imperial Army ID Tag, but you will not be granted any Assault Points 3) Each floor has a random objective 4) The Assault saves in 5 floor incriments, so if you've completed floors 1-5, you can start from floor 6 the next time you do this Assault 5) Each floor will have a Rune of Transfer which guides you through the Assault 1. If you click it before the objective is complete, it will display the objective 2. If you click it after the objective is complete, it will give you the option to exit or going on to the next floor 3. The player that has the armband will receive a 10% bonus to the number of tokens awarded 4. The player who selected the starting floor will have their progress recorded while the others will not 5. You have to record your data every 5th floor, otherwise you will have to start over or on the last 5th floor that you've saved it on 6) If you choose to proceed to the next floor, you must complete the new objective before you have the choice to exit the Assault again 7) Every so often you will be given either a beneficial or detrimental effect at the beginning of the Mission 8) At the end of the floor you will be given the option to go left or right 9) When you progress from 99 to 100, the person whose Runic Disc was used to start on Floor 96 must have their data erased, whether you beat floor 100 or not
Possible Enemies
1) The enemies are random, just like the different missions. However they are on 17 possible enemy layouts: 2) Layout 1 (Aquans) : Greatclaw x6, Stygian Pugil x 4, Kulshedra x2 3) Layout 2 (Amorphs): Bouncing Ball x3, Thousand Eyes x3, Mousse x4, Black Pudding x2 4) Layout 3 (Arcana): Killing Weapon x2, Omnious Weapon x2, Magic Flagon x2, Friar's Lantern x2, Sweeping Cluster x2 Friar's Lantern x2 5) Layout 4 (Undead): Garm x3, Tainted Flesh x3, Draugar x4, Bhoot x2 6) Layout 5 (Vermin): Carmine Eruca x3, Spinner x3, Wamouracampa x 4, Wamoura x2 7) Layout 6 (Demons): Imp x10, Psycheflayer x2 8) Layout 7 (Dragons): Puk x10, Wyvern x2 9) Layout 8 (Birds): Marsh Murre x3, Lesser Colibri x3, Ziz x4, Peryton x2 10) Layout 9 (Beasts): Wild Karakul x3, Wajaom Tiger x3, Manticore x4, Marid x2 11) Layout 10 (Plantoids): Death Cap x3, Puktrap x3, Leshy x4, Ameretat x2 12) Layout 11 (Lizards): Sand Lizard x3, Deinonychus x3, Bull Bugard x4, Wivre x2 13) Layout 12 (Amorphs #2): Bouncing Ball x5, Thousand Eyes x5, Mousse x2 14) Layout 13 (Other): Peryton x10, Mousse x2 15) Layout 14 (Other #2): Draugar x10, Mousse x2 16) Layout 15 (Amorphs #3): Mousse x6, Black Pudding x6 17) Layout 16 (Arcana #2): Killing Weapon x3, Ominous Weapon x3, Magic Flagon x6 18) Layout 17 (Dahak): Dahak x1
Notorious Monsters
1) Every so often you will encounter different NMs. Every 20 floors they change in what they could be: 2) Floor 1 - Floor 20 : Bat Eye, Shadow Eye, Bomb King, Juggler Hecatomb, Smothered Schmidt, Hellion, Leaping Lizzy, Tom Tit Tat, Jaggedy-Eared Jack, Cactuar Cantautor, Gargantua, Gyre-Carlin, Asphyxiated Amsel, Frostmane, Peallaidh, Carnero, Falcatus Aranei, Emergent Elm 3) Floor 21 - Floor 40 : Old Two-Wings, Aiatar, Intulo, Orctrap, Valkurm Emperor, Crushed Krause, Stinging Sophie, Serpopard Ishtar, Western Shadow, Bloodtear Baldurf, Zizzy Zillah, Ellyllon, Mischiecous Micholas, Leech King, Eastern Shadow, Nunyenunc, Helldiver, Taisaijin 4) Floor 41 - Floor 60 : Fungus Beetle, Friar Rush, Pulverized Pfeffer, Argus, Bloodpool Vorax, Nightmare Vase, Daggerclaw Dracos, Northern Shadow, Fraelissa, Roc, Sabotender Bailarin, Aquarius, Enerfetic Eruca, Spiny Spipi, Trickster Kinetix, Drooling Daisy, Bonnacon, Taisaijin 5) Floor 61 - Floor 80 : Golden Bat, Steelfleece Baldarich, Sabotender Mariachi, Ungur, Swamfisk, Buburimboo, Keeper of Halidom, Serket, Dune Widow, Odqan, Burned Bergmann, Tom Tit Tat, Tyrannic Tunnok, Bloodsucker, Tottering Toby, Southern Shadow, Sharp-Eared Ropipi, Taisaijin 6) Floor 81 - Floor 100: Panzer Percival, Vouivre, Jolly Green, Tumbling Truffle, Capricious Cassie, Amikiri, Stray Mary, Sewer Syrup, Unut, Simurgh, Pelican, Cargo Crab Colin, Wounded Wurfel, Peg Powler, Tom Tit Tat, Jaded Jody, Maighdean Uaine, Taisaijin
Objectives
Eliminate Enemy Leader
1) There will be one enemy on the floor that will unlock the Rune of Transfer 2) The leader will always check Impossible to Gauge, and is usually out of place 3) Possible leaders: 1. Imp = Mokke, Mokka, Mokku 2. Soulflayers = Vile Wahdaha, Vile Ineef, Vile Yabeewa 3. Poroggos = Uriri Samariri, Eriri Samariri, Oriri Samariri 4. Flan = Ginger Custard, Anise Custard, Cumin Custard, Nutmeg Custard, Cinnamon Custard, Caraway Custard, Vanilla Custard 5. Qiqirn = Gem Heister Roorooroon, Stealth Bomber Gagaroon, Quick Draw Sasaroon 6. Chariots = Shielded Chariot, Battledressed Chariot, Long-Gunned Chariot, Long-Horned Chariot 4) Every 20 floors you may encounter an HNM that can drop pieces of the Goliard/Denali/Askar sets: 1. Floor 20 A. Slot: Feet (Askar Gambieras/Goliard Clogs/Denali Gamashes) B. Possible Leaders: Adamantoise, Behemoth, Fafnir (18,000 HP) 2. Floor 40 A. Slot: Legs (Askar Dirs/Goliard Trews/Denali Kecks) B. Possible Leaders: Adamantoise, Behemoth, Fafnir 3. Floor 60 A. Slot: Hands (Askar Manopolas/Goliard Cuffs/Denali Wristbands) B. Possible Leaders: Khimaira, Hydra, Cerberus 4. Floor 80 A. Slot: Body (Askar Korazin/Goliard Saio/Denali Jacket) B. Possible Leaders: Khimaira, Hydra, Cerberus 5. Floor 100 A. Slot: Head (Askar Zucchetto/Goliard Chapeau/Denali Bonnet) B. Possible Leaders: Khimaira, Hydra, Cerberus
Eliminate All Enemies
1) You must defeat all enemies on the floor
Eliminate Specified Enemy
1) There will be one enemy on the floor that will unlock the Rune of Transfer 2) These enemies will always be imps, soulflayers, poroggos, flan, qiqirn or chariots 3) There will either be 2, 3, 4, 5 or 6 of the enemies to be defeated 4) These enemies will always check as Impossible to Gauge 5) Enemies that don't con ItG do not need to be killed
Activate All Lamps
1) There can be one lamp that everyone needs to activate 1. It'll say "The certification code for all party members is required to activate this lamp." 2. Have everyone examine it if it says this 2) There are multiple lamps which must be activated at the same time 1. It'll say "This lamp cannot be activated unless all other lamps are activated at the same time." 2. Do not activate until there is someone at all the other lamps, and everyone needs to select yes at the same time 3. After a lamp turns off there is a cooldown time of 30 seconds 3) There are multiple lamps which must be activated in an unknown order 1. The lamp doesn't turn on when activated 2. Activate all the lamps and they all will turn on. Lamps that were at the right place in the order remain on, while those in the wrong place will turn off 3. Adjust the order until they all stay on
Avoid Discovery by Archaic Gears!
1) This is a secondary objective 2) You must accomplish the primary without aggroing any Archaic Gears 3) You can still win the objective if you do aggro a Archaic Gear, but you will either take a token penalty, a time limit penalty or will be inflicted with a random Pathos 4) Pulling an Archaic Gear with a Ranged Attack does not count as "discovery" and you will not be penalized 5) When this is given on a defeat all enemies mission, the Gears do not need to be defeated 6) The number of possible single Gears are 4, 8, 12, 16 and 20 and the number of possible triple Gears are 2, 4, 6, 8 and 10
Do Not Destroy Archaic Gears!
1) This is a secondary objective 2) You must accomplish the primary without killing any Archaic Gears 3) If you do kill a Gear, you can still win but you will either take a token penalty, a time limit penalty or will be inflicted with a random Pathos 4) The number of possible single gears are 4, 8, 12, 16 and 20, the number of possible triple gears are 2, 4, 6, 8 and 10
Free Floor!
1) No objective! 2) Move to the next floor 3) There may be some random Armory crates on these floors with some interesting items in them
Rewards
1) Rewards seem to be the same as the other Assault Missions 2) If you get an Armory Crate there usually will be some armor or weapon inside 3) Every 20 floors there will be an HNM boss that will drop a piece of Askar Korazin, Goliard Saio, Denali Jacket Set 4) The HNM on floor 100 will drop 1 of 18 level 75 weapons that are being called "Nyzul Weapons" 5) A Runic Key will also be rewarded upon completing floor 100, but no one knows it's purpose yet
Possible Maps
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(c) 2002-2006 SQUARE ENIX CO., LTD. All Rights Reserved. Title Design by Yoshitaka Amano. FINAL FANTASY, TETRA MASTER and VANA'DIEL are registered trademarks of Square Enix Co., Ltd. SQUARE ENIX, PLAYONLINE and the PlayOnline logo are trademarks of Square Enix Co., Ltd. Some info taken from wiki.ffxiclopedia.org Maps taken from ffxi-atlas.com |